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Academic Computing – Blackboard Training: “Classroom Gaming/Quizzes with Kahoot!”

July 21, 2015 @ 12:00 pm

Goals: (1) Learn the basics involved in administering a Kahoot! classroom quiz; (2) Increase classroom participation by using tools that engage students; and (3)Obtain useful data that will give insight to course content retention

Benefits: (1) Stimulates collaboration & social learning; (2) Engages the heart, hand and mind for deeper pedagogical impact connected learning; (3) Zero setup time and Works on any devise with an Internet Collection; and (4)Access to public quizzes made by global community
Obtain useful da


July 21, 2015
12:00 pm
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